€œTwinity has been a successful venture for us. Like the other two platforms, Twinity members can create content by uploading images and mesh objects, and then sell them to other users. Twinity reports that more than 56,000 locations have been built inside the virtual world, but many of them are free starter apartments, and usually empty. Decorating a virtual apartment in Twinity. It makes money by selling virtual currency, which users use to buy virtual goods, and in renting virtual real estate. Twinity is a room-based, mesh-based environment similar to Blue Mars or IMVU, with the unique hook that these rooms are supposed to be located inside virtual copies of New York, London, Berlin, Singapore, and Miami. “I’ve been playing for about two weeks, and the most people I’ve ever seen on at one time is 11.”īy comparison, as of this writing, IMVU claims 100,559 users online, and more than three million active monthly users. “Is it just me, or is this game dead?” asked one member in the site’s forum. Meanwhile, members have been complaining about falling usage. In order to make ends meet, the company had to stop showing city exteriors, which the company had previously licensed from map data providers. “Our main inventors did leave Metaversum - the company behind Twinity - end of 2010,” wrote Christian von Hardenberg, CEO of Metaversum. It hasn’t had any news announcements since May 2011, and only two blog posts this year - in one of which, the CEO attempted to dispel rumors that Twinity was going under. Twinity has been having some problems recently. Metaversum, the developers of the 3D mirror world Twinity, today announced their acquisition by 3D Internet company ExitReality.
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